Milton Glaser (2000) argues that anything purposeful can be called an act of design
How can we contextualize design? A good place to begin is with the genesis of Nathan Glaser’s career as a designer. Cats and bats Milton Glaser remarks in Art is work: Graphic design, interiors, objects and illustration (2000) that he’s drawn to the observation and drawing of animals. “I realize,” he explains (p. 95), “that what […]